Monday, October 31, 2011

Rulak

Rulak
No. Enc.: 1 (1)
Alignment: chaotic
Movement: (Fly: 180'/60')
Armor Class: 7
Hit Dice: 3
Attacks: 1 (Spit-Beam*)
Damage: 1d8*
Save: F1
Morale: 9


Special: Spit-Beam; use the Random Eye-Beam Table.

Rulak are weird aerial fungiform predators who flit about the peripheries of various unsavory wastelands and radioactive desert regions. They are always looking for victims to prey upon and to plant their spore-pods within.

Any Rulak suffering more than half damage in a single attack must roll a Save or burst into a cloud of corrosive spores inflicting 3d8 acid damage on anyone within a 60' radius. Anyone taking more than 3 points of damage needs to roll a second Save -2 or be infected with the Rulak's spore-pods, which will infest their flesh causing 1d4 damage per hour as they squirm and writhe within the victim's muscle-tissues until they grow into immature versions of the Rulak, usually within 4d4 hours. Cure Disease only prolongs the agony by doubling the time needed for the spore-pods to mature. Once they are mature, the spore-pods wriggle out of their host, causing a messy 3d4 damage as they burrow out and flutter off never to be seen again, hopefully.

It is rumored that the Scrapmongers out along the fringes of the Scarlet Badlands of Khofrom not only know how to capture and domestic the Rulak, they also can remove the spore-pods from a victim without damaging either the host nor the fungiform vermin. It is said that they make an exquisite liquor from the spore-pods that they retrieve from involuntary hosts. It is for this reason that few will sell slaves to the Scrapmongers of Khofrom.

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