Tuesday, August 23, 2011

Queen Lobster (Revised)

Queen Lobster
No. Enc.: 1 (Hopefully Unique)
Alignment: Inhumanly Tyrannical
Movement: 30'
          Swim: 90'
Armor Class: 2
Hit Dice: 12
Attacks: 2 (Pincers)
Damage: 3d4/3d4/Special
Save: MU 12
Morale: 11

Bigger than any three warriors and better armored as well, the Queen Lobster is a formidable opponent to anyone who dares to trespass upon Her realm beneath the Bitter Sea. Any boat, ship or vessel --including aerostats-- that try to cross the section of the Bitter Sea claimed by the Sixteen Regents* of the Queen Lobster will find themself served notice that they are trespassing and offered a chance to pay tribute. Killing the messenger results in the Queen Lobster attacking immediately from beneath the waves with her devastating psychic assault, followed-up by swarms of larva-soldiers scuttling aboard with hooks and choppers to finish-off anyone they find amidst the charred remains of the vessel. The Queen Lobster's special attack is a ferocious combination of psychically-induced Feeblemind combined with a hyper-flammable Cloudkill effect that affects a 360' radius. Most people just offer up some tribute as it hurts a whole lot less...

(*a group of telepathic lobster-dolphin or lobster-merfolk hybrids who are fanatically loyal to the Queen Lobster)

This was our first of four monsters in response to the challenge put forth by Noisms at this post: http://monstersandmanuals.blogspot.com/2011/08/forge-some-monsters-you-do-it-now.html.
Queen Lobster
for Sword and Wizardry (White Box)
No. App.: 1
Hit Dice: 9
Armor Class: 4[15]
Attacks: 2 (Pincers for 2d6 each)
Move: 12 (30 swim)
Save: 10
HDE/XP: 10/1,400
Special: Psychoclastic Dysjunction (See details above)

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