Friday, September 9, 2011

Molg [Labyrinth Lord]

Molg
No. Enc.: 2d4 (4d4)
Alignment: Chaotic
Movement: 120' (special)
Armor Class: 6 (+1 or better required to hit)
Hit Dice: 4
Attacks: 1
Damage: (see Eyebeam Table)
Save: F3

The Molg are a form of quasi-sentient gelatinous slugs who scavenge whatever ectoplasmic residues they can find, even if that means forcing their victims to extrude the stuff under duress. Molg can use Detect Ectoplasm automatically within a range of 1,000'. They attack using the Random Eyebeam Table, doing either raw damage, or adding a magical effect at will.

Fantomists have been known to raise and train semi-domesticated Molg as pets, guard-beasts and as disposable clean-up contingents within ectoplasmically-saturated areas such as certain off-limits cemeteries, fortified tombs, or ancient ghoul fastnesses out amid the bleak, bitter black worlds of the Third Vortex.

As ectoplasmic scavengers, the Molg are a direct competitor with the Ordrang and they will often gang-up against an Ordrang in order to drive the thing off or kill it and consume its accumulated ectoplasm.

4 comments:

  1. Good creature--and the art is great. One of my favorite pieces by one guys, I think.

    ReplyDelete
  2. @Trey: Thanks! We like the Molg...they're slimy little slug-things, but fun to inflict on PCs...

    ReplyDelete

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