Saturday, December 17, 2011

Berge Golem [Labyrinth Lord]

'Berge Golem
No. Enc.: 1
Alignment: Neutral
Movement: 90' (30')
Armor Class: 1
Hit Dice: 10 (can be built bigger and more powerful at significant cost)
Attacks: 1
Damage: 3d8+3 (dispel magic on 19+)
Save: F12
Morale: 12

'Berge Golems are massive, heavily-armored humanoid figures manufactured by use of the Ildravar Schematics. They are rare, costly to build and endure for centuries.

The great two-handed flamberge wielded by these golems is wrought of a special nickle-iron alloy derived from fallen meteorites. The methods for locating these deposits of metal, mining it and processing it into a suitable weapons-grade alloy are known only to those who have had access to the Ildravar Schematics. The weapon manufactured from this process is +3 to hit, +3 to damage, and dispels magic on any attack roll of 19 or better. The weapon and the golem are inextricably bound and cannot be separated so long as both survive. Upon removal from the golem specially crafted to wield it, the sword will teleport back to the golem, or if the golem is destroyed, the sword will shift itself to an unknown, unnamed plane -- the very same plane from which the golem's motivating spirit is drawn.

As with most other golem-types, 'Berge Golems are unaffected by ordinary weapons and are immune to Hold, Charm and Sleep spells or poison. They do not breathe, have no true intelligence and cannot be healed by the usual spells, instead they require the use of specialized forms of artifice, unique spells, or even rare rites that draw upon ancient transplanar mechanisms.


No comments:

Post a Comment

Thanks for your comment. We value your feedback and appreciate your support of our efforts.

ShareThis