Wednesday, February 15, 2012

Displacement Effect (Random Table/Any System)

This Table is intended for the Assault of Chaos spell, but it can also be used in the course of an apportational or teleportational duel such as are sometimes fought in the Sepulchre-Arenas of Tsan Yian, certain instances of poltergeist phenomena, or at times when things get spatially-unhinged in the Kalaramar Drifts, for example.
Displacement Effects Table I
  1. Target shifted 1d100' in a random direction.
  2. Buried (1d10 x 1,000') below the surface. Save and a pocket has formed around victim with enough air for about 20 minutes. Fail the Save, there's no pocket.
  3. Victim is instantly transported 1d100 miles in a random direction.
  4. Target has been shunted over to an Alternate Timeline for the next 1d100 minutes.
  5. Spontaneously elevated (1d10 x 1,000') above the surface. Roll Save for disorientation, fail and target passes out for the first 1,000' of falling.
  6. Victim is instantly transported 2d100 miles in a random direction.
  7. Victim has been shifted 1d4 years into the past.
  8. Target shifted 2d100' in a random direction.
  9. Victim is embedded inside a wall or other vertical structure within 1,000' of starting position. Save and there's air for 10 minutes, fail Save and it doesn't matter--body is integrated into the materials of the object.
  10. Target has been shunted over to an Alternate World for the next 1d100 minutes. Save to avoid forming a Weak Point.
  11. Victim is instantly transported 3d100 miles in a random direction.
  12. Target shifted 3d100' in a random direction.
  13. Swap positions with opponent.
  14. Victim is instantly transported 4d100 miles in a random direction.
  15. Target superficially bonded to outer layer of nearest vertical surface. Requires 2d6 minutes to break free but suffer 3d4 damage, Save for half damage.
  16. Target shifted 4d100' in a random direction.
  17. Reversed position.
  18. Victim is instantly transported 1d100 x 1d100 miles in a random direction.
  19. Target exchanges location with a quantum shadow from an intersecting probability string. Make the Save and one or both instances of the affected individual reverts to their native probability stream within 1d100 minutes, fail the Save and one or both instances of the target are cast adrift upon the vast oceans of uncertainty, unlikely to be seen ever again.
  20. Target shifted 1d100 x d100' in a random direction.

1 comment:

  1. Wow, I think my head hurts now...in a good way. Cool post:)

    ReplyDelete

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