Tuesday, March 13, 2012

Questionable Trinkets & Trash (VI)

Questionable Trinkets & Trash (VI)
  1. A well-worn and seriously notched old squeeze-box that will drive-off Ungezeifer and Cacozombies when played with both hands. The effect is equivalent to a sphere or Circle of Protection for as long as the Squeeze-Box is played. It ends when the music stops.
  2. A silver spoon that will cause 1d20 damage to anyone under the influence of the White Powder, just on contact. If the spoon is used to stir White Powder, it ruins it, converting it into a useless gray ash.
  3. A small locket that wards off Macroceum.
  4. Six marbles that will purify any liquid into drinkable water, no matter how toxic, acidic or good the vintage might be. Certain unscrupulous tavern-owners are known to use these things to sabotage their rivals.
  5. A small charm that will allow the wearer to paralyze Gore Worms for 1d4 hours with just a single touch.
  6. A simple tavern dart that will point to the nearest Weak Point when tossed casually in the air.
  7. A gold pinky-ring that will cause all Midwives to charge the wearer triple the going rate for the least service. Once worn, the ring won't come off, not without the help of a Midwife.
  8. A humble cloth sack with a shoulder strap. Any vegetables placed within the bag will remain fresh for 1d4 weeks on a case-by-case basis.
  9. A pair of heavy wool socks that will grant the wearer a +1 bonus to all Saves versus cold.
  10. A glossy black walking stick that will cause anyone using it to walk with a pronounced limp, move at half normal rate, and gain the chance to re-roll either their INT, WIS or CHAR, counting all 1's rolled as 6's. Any attempt to use the walking stick a second time will reduce the re-rolled attribute by 1d4. The effect only becomes permanent after carrying the walking stick around in one of the character's hands steadily for 2d4 months, at the end of which time the thing disappears.

4 comments:

  1. VI? You're on a helluva roll with these today.

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  2. We wanted to roll-out an easy-to-use set, so six tables (d6) or ten entries sounded like a good number. There's an index post following up. We might do another series of six tables of ten entries. It was much easier to write ten entries at a time than the usual 20 or 30. Next time we'll probably space them pout a bit more...but this was an experiment. The expanded PDF is in-the-works.

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  3. Liking these tables. They're fantastic 'infer the world from the widgets' fodder.

    The expanded PDF is in-the-works.

    Eeeeeeeeexcellent.

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  4. Glad you liked them. We plan to do some more. The PDFs are all coming together. We'll have a few freebie PDFs shortly, then we're looking at stepping things up a bit. We'd like to expand/revise some of our blog content and make it available via RPGnow for a small cost. That would give us a POD option for those who want it. It's just taking a while to get the details all worked-out right.

    ReplyDelete

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