No. Enc.: 1d6 (2d6)
Movement: 90' (180' jump) Move at half normal rate when levitating.
Armor Class: 5
Hit Dice: 2+ (Can gain levels as either Fighter or Spell Caster, also can multi-class/dual-class)
Attacks: 1d6, determined randomly each turn.
Damage: 1d4 per claw, or by weapon, or by spell.
Save: MU2+ (Fighters save as MUs / MUs save as Fighers)
Thysanurians are cold blooded rationalists and pragmatists who blindly seek out magical papyri, scrolls, spell-books and the like in order to consume them and assimilate the spells contained within. It takes them 1d10 minutes per level of the targeted spell to consume it once the Thysanurian has made a successful attack roll against the scroll, book, etc. They can usually only consume spells inscribed upon organic substrates, but a few reports have surfaced concerning Thysanurians that are alleged to have become capable of digesting inorganic materials, such as synthetic fabrics, but this has yet to be confirmed.
The few specimens of Thysanurians that have had functioning compound eyes have also tended to be vampiric, though it is unclear if they were actually undead, or just haemovores.
Silvren: Start with 4 HD, inflict 2d4 with each claw, and have a +4 Char Reaction with Ants and Ant-like creatures.
Firebrats: Start with 3 HD, Save or take only 1 point of damage from fire or heat.