Friday, October 26, 2012

Black-Sack

Black-Sack
No. Enc.: 1d6
Alignment: Neutral (Evil)
Movement: 1-10'
Armor Class: 7
Hit Dice: 1-3
Attacks: 1
Damage: See Below
Save: F1-3
Morale: 11

Special: On a successful attack a Black-Sack does no damage, but instead injects powerful enzymes into the flesh of their victim that rapidly liquefy flesh at a rate of one pound of flesh liquefied per HD of the Black-Sack. It is left to the DM's discretion as to what area(s) are affected [any basic hit location chart will do fine].

Sluggish lumps of rancid-smelling scum, a Black-Sack looks just like its name-sake, for the most part. dozens of small, dull pinkish-mauve smooth, worm-like pseudopods writhe and wriggle about from the underside of the thing. In torch-light the pinkish things glisten with syrupy liquid.

Old Miners often claim that there are cooks who learned how to properly prepare Black-Sacks as a delicacy, while others are alleged to have worked-out the proper proportions for using a dilute form of these creature's juices as a tenderizer, allowing them to make use of otherwise unusable meat during especially lean times...there are also tales that various curative concoctions can be made from these things, if one knows how to handle them without getting melted into so much goo...

The enzymes go inert extremely quickly once exposed to air, which has made it very difficult for kobolds and others to make effective use of these juices on their darts and javelins. So far. If someone were to finally figure out some way to stabilize these juices, perhaps in some sort of a paste or ointment, things could get interesting...

4 comments:

  1. I love the fact you've focused almost as much on the culinary as the tactical. It makes sense that locals and delvers of all kinds would work their cuisines around the denizens in the dark.

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    Replies
    1. Adventurers who don't eat wind up becoming just another one of those lonely old skeletons that get picked over for possible loot by other adventurers.

      Most accounts of actual adventures revolve significantly around the constant search for suitable food and fresh water, whether it is across the roaring main, through the jungles of a 'dark continent,' or deep down in the bowels of the Earth. Starvation and thirst are far more debilitating than encumbrance or fatigue, and they have very real impact upon an adventurer's ability to continue onward or not. Think of Lewis & Clark or the infamous Donner Party...this can get horrific under the right circumstances, and a lot of those circumstances can stem from environmental effects...

      Ahem.

      Sorry about the tangent. We're wrapping-up work on some adventures that'll be available soon. things like surviving a shipwreck, scouting out mountain passes, hacking through rainforest, and so on--a lot of challenging environmental effects, not just weird monsters, though these being our adventures, there's a lot of new monsters in the mix as well.

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  2. Replies
    1. But tasty...if'n you has the right cookbook on-hand...

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