Guignol Petite Mal
No. Enc.: 1 (0)
Alignment: Chaotic (Evil)
Armor Class: 6
Hit Dice: 2+ (Regenerate 1pt/hour)
Special Attack: Guignol Petite Mal will usually attempt to attack by surprise, either from behind or by way of their Sucker Punch attack (+4 to hit, 2d4 damage, Save or suffer -4 to Initiative and all Reflex Saves for 1d4 minutes). Instead of attacking, they can instead lunge, tumble and cavort about frantically as they dodge the attacks of others. They also can cast the following spells once a day: Confusion, Fear, Feeblemind, Ventriloquism.
Twisted and filthy little children's puppets who've gone very, very bad. Terrible things, barely the height of a small child and composed mostly of sticks and scraps of cast-off fabric, once these puppets performed for appreciative audiences, their antics bringing laughter and joy wherever they went. Now they sow fear, discord and mayhem wherever they go.
Most experts agree that the only really effective way to destroy these perverse little terrors is to burn them. However, even if they are burned to a fine gray ash, those ashes remain capable of tainting, corrupting and animating any other puppets it comes into contact with, converting them into another Guignol Petite Mal within 2d4 hours. The only sure way to finish one of these things off for good is to properly exorcise the ashes. And maybe it would be a good idea to mix the ashes into cement, just to be safe, according to some of the Midwives who tend to have dealings with Refugees from Nagrothea.