Tuesday, March 11, 2014

Spell: Hold Shadow

Hold Shadow
Level: 2
Duration: 2d6 turns
Range: 20'

This spell immobilizes any type of shadow. In the case of normal shadows cast by living beings, those affected must make a Save or experience a slight bit of nausea, effectively losing initiative (re-roll at -2) and having their movement rate reduced by one-half for the duration of the spell. Magical, undead and similar sorts of shadows are immobilized and take double damage from all successful attacks as well as suffering a -2 penalty on their resistance to Clerical Turning, for the duration of the spell.

4 comments:

  1. ... but this one too, for the darker fairy tale tone and massive scope...

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    Replies
    1. Comes in handy in Wermspittle and environs close by...
      It also leads into the Red Bestiary nicely.

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  2. Nice! I can see a lot of wizards making use of this...

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    Replies
    1. Glad you liked it. This spell certainly comes in extra handy when you have multiple types of shadow/umbral monsters in-use, like we've been writing-up for the Red Bestiary...

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