Wednesday, October 22, 2014

Varn-Spiders

Varn-Spider
No. Enc.: 1d6 (3d6)
Alignment: Neutral
Movement: 60' (20')
     In Web: 160' (120')
     In Shadow: 120' (90')
Armor Class: 6/13
Hit Dice: 5+
Attacks: 1d2 Stabbing-Claws+Bite
Damage: 1d6 per claw
       3d4+Poison (Bite)
Save: T5
Morale: 8
     (11 if Handler is present)

Special: Varn-Spiders can climb shadows as though they were webs at slightly decreased speed. 

Electrical/Galvanic attacks heal damage similar to Flesh Golems.

Upon reaching zero hit-points Varn-Spiders rise as undead husks (equal to zombies) within 1d4 hours, unless completely dismembered.

If destroyed by fire, Varn-Spiders fall to ashes that reform into a swarm of 1d100 tiny 1hp spiders within 1d4 days.

Varn-Spiders are huge and aggressive arachnids bred to serve as hunting beasts by secluded enclaves of vampires who survived the purges in Wermspittle. Their bite attack drains blood, swelling their abdominal section until it begins to drag (upon draining 5 or more HD worth of blood, they move at half normal speed). Their masters then drain the spiders upon their return to the enclave.

3 comments:

  1. Replies
    1. There have been three recorded anatomical dissections of Varn-Spiders, the most recent performed by Gnosiomandus. In each instance the ability to heal themselves using electrical energy seemed to be somehow related to the internal mechanism that allows the spiders to rise from the dead as zombified husks. According to the notes left behind by Gnosiomandus, these spiders may have been somehow contaminated with the blood of one of the more ancient vampires still at large...

      Delete

Thanks for your comment. We value your feedback and appreciate your support of our efforts.

ShareThis