tag:blogger.com,1999:blog-1488294190723126143.post4780475422615357724..comments2023-10-18T23:56:19.054-05:00Comments on Hereticwerks: One Hour CavesUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1488294190723126143.post-59236398437451341202012-07-06T11:51:56.644-05:002012-07-06T11:51:56.644-05:00I'll see if we can properly scan some of the o...I'll see if we can properly scan some of the old megadungeon maps. I always had a folder of unassigned sub-levels on-hand to plug into the main map with a simple note in the log I kept for each group. Players would often break down a wall, break through the floor, or something, so it was essential to have a stock of those sorts of pre-keyed sub-levels ready to go at a moment's notice. garrisonjameshttps://www.blogger.com/profile/09544523186717576771noreply@blogger.comtag:blogger.com,1999:blog-1488294190723126143.post-91682725924331312072012-07-06T11:18:46.073-05:002012-07-06T11:18:46.073-05:00Simple and potentially very expansive, which is id...Simple and potentially very expansive, which is ideal as far as I'm concerned. I like the idea of a weird and shifting honeycombed valley, but also the idea that the unpredictability could come from or be affected by the lack of landmarks or a landscape evolving through eruption or collapse. You could match caves to the range of numbers available not only by page order, but by nature, and/or Porkyhttps://www.blogger.com/profile/00604351052444947490noreply@blogger.com