Wednesday, November 30, 2011

Crudiv (Wermspittle)

Crudiv
No. Enc.: 1d6
Alignment: Chaotic
Movement: 120' (flight)
Armor Class: 9
Hit Dice: 2
Attacks: 1 (lash or spores or weapon)
Damage: 2d4 + spores, weapon
Save: F2
Morale: 6

Bizarre, blind aerial fungi with highly developed extra sensory perception, the Crudiv levitate naturally and are always looking for victims to coat with their spores. Crudiv prefer to attack from ambush and will seek to escape from opponents too powerful to be overcome with a few quick hits. Their spores are only capable of growing within dead bodies. If a victim survives an attack by crudiv, the spores will only cause nausea and discomfort for 1d4 hours then go inert, remaining latent within the flesh of a former victim for up to a year or more in some cases. Spores typically take 3d6 hours to completely infiltrate a human-sized corpse and will produce 1d6 crudiv that will erupt forth and start hunting for new victims immediately.

There are claims, strange stories and rumors that a substance can be extracted from a crudiv to awaken the extra sensory perception capability of humanoids, but none of this has ever been proven, so far.


No comments:

Post a Comment

Thanks for your comment. We value your feedback and appreciate your support of our efforts.

ShareThis