Friday, September 16, 2011

Harpy Tormenters Race Class [Labyrinth Lord]

Harpy Tormentors
Requirements: INT 10+, DEX 9+
Prime Requisite: INT and DEX
Hit Dice: 1d6
Maximum Level: 12
Special: Innate Magic Resistance (+1 on all Saves), Magical Songs

Harpy Tormentors delight in rigging-up traps and fiendishly clever ambushes for their prey. Cruel and devious slave-masters, the Tormentors delight in the misery and suffering of others. They gain spells as though they were a magic user of the same level but must cast all their spells as chants, dirges and recitations. They learn their spells from grizzled and wizened elder-crone harpies who recite each spell as part of a foul and twisted oral tradition that only a harpy may hear without suffering from Confusion effects (Save -1).

Tormentors rig-up traps as a Thief of the same level.

Harpy Tormenters gain 1 Magical Song every level. The duration of the effect is contingent on the harpy continuing to sing, mutter, or chant the song-spell. Any time that they are interrupted, the song-spell is ended. Magical forms of Silence cause 2d4 damage to the Tormentors, in addition to preventing their use of the magical song-spells.

The Songs of theTormentors
  1. Putrify Food and Drink [Reverse form of Purify Food and Water] (LL p. 24)
  2. Cause Fear (LL p. 25)
  3. Song of Pain; All creatures within 30' radius suffer -4 penalty on all attacks and -2 penalty to DEX for 1d8 turns.
  4. Chant of Hopelessness; Make Save or surrender for 2d4 turns.
  5. Charm Monster (LL p. 27)
  6. Charm Person (LL p. 28)
  7. Confusion (LL p.28)
  8. Dispel Magic (LL p.30)
  9. Song of Withering; Harpy needs to score a hit, then victim rolls a Save or their extremities begin to shrivel and rot, causing 1d6 damage/turn for 2d4 turns. The damage is permanent unless healed by magic.
  10. Chant of Hallucinations; as Hallucinatory Terrain (LL p. 31)

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