Tuesday, March 13, 2012

Questionable Trinkets & Trash (II)

Questionable Trinkets & Trash (II)
  1. (1d6) warped and bent brass trumpets caked in hardened mud, recently recovered from an old battle-site.
  2. A mushroom-leather wine-skin that converts all alcoholic beverages poured into it into urine.
  3. A plow-man's leather vest with a gaping hole in the middle of the back. If repaired the thing will repel all lesser vermin within 20', which to a farmer in the Low Lands is actually something of a curse.
  4. (1d4) pair of +1 worm pliers.
  5. One worm-chewed cat-skin glove. It grants a +1 bonus to DEX at night, but the wearer also develops a nasty case of worms that will require medical attention.
  6. A crudely stuffed crow with silver orbs for eyes. It can be asked one question every New Moon, if you know the right procedure. It only has a 60% chance of lying even when it is wrong.
  7. A Lodestone that will avoid all Ley-line intersections.
  8. A plague mask that the seller claims came direct from Latterkamp. The sachet in the beak section is still fresh and heavily redolent of copal, benzoin and some unidentifiable substance that will bring the wearer to the immediate attention of every Goule within 100'.
  9. A fractured mirror in a reinforced frame made to be attached or mounted onto a medium shield, complete with the mountings for two swinging lamps that are missing. If properly lit and mounted on a medium shield, this mirror will cause 2d4 damage per minute to all dopplegangers, simulacra and such creatures in a 10' wide and 30' long area directly in front of the shield. Using the wrong sort of lamp will instead enrage all affected creatures, who will attack the mirror-wielder to the exclusion of all others.
  10. A tin box of translucent green salt that causes 1d4 damage on contact. All flesh touched by this stuff turns a vile mottled green and black as though gangrenous, but remains whole. Save or suffer a -1 penalty to CHAR, make the Save and only suffer a -1 to all CHAR reactions with healthy/+1 bonus to CHAR reactions with the Afflicted, Unfortunate, Patients, Plague-carriers or Poxed.

No comments:

Post a Comment

Thanks for your comment. We value your feedback and appreciate your support of our efforts.